These are mainly simple fetch quests, but they're used to slowly teach you about the systems that govern the world and add meaning to your day-to-day actions. Talking with villagers and giving them gifts makes them happier, as does completing the Requests you'll find on the town's noticeboard. While you're not tending to your farm there's still plenty to be done. Whichever path you choose, you can then either ship the goods as they are or cook them to create meals that fetch more money when sold. You need to care for the well-being of your animals with food and attention, while crops need planting, fertilising, and watering. Konohana has excellent soil, which is perfect for growing crops, while in Bluebell the land is best-suited to raising livestock.īoth types of activity are simple but require effort. You start by choosing the village you'd like to set up your farm in. It's your job to reunite the towns (both literally and figuratively) by being a good farmer, talking with characters from both sides, and fulfilling Requests. Unfortunately they've fallen out over who produces the best food, and since they can't get on the Harvest Goddess has blocked off a tunnel that used to connect them. In a nutshell, Konohana and Bluebell are two urban areas separated by a mountain. The story is thin, mostly relegated to background information about the two titular towns. It provides plenty of direction and assistance to those left bewildered by the openness of other instalments, while still giving more adventurous players plenty of freedom to explore and interact with the game's cutesy world. Harvest Moon: The Tale of Two Towns is an attempt to expand the series's appeal to include a more traditional audience. This break from the video game norm of regimented missions, points totals, and other targets to aim for has understandably put some people off. Sure, there are small goals to achieve throughout the entries, but predominantly you've always been left to your own devices.
The most divisive element of the Harvest Moon titles has always been their freeform structure.